Presented by Corey Sparks (English).
Hypertext is often associated with “choose your own adventure” narratives, in which a player/reader makes choices that affect the path a narrative takes. Twine, a popular online, open access hypertext platform, is usually used to produce such narrative games. I am interested in the ways that such a platform can be used instead to play with poetic rather than narrative forms. This talk includes a workshop; audience members are encouraged to bring an electronic device with them.